When the screen capture function is enabled, (Off by default) you will be able to confirm the state of the user's screen just before an exception occured.
The iOS/Android SDK records the screen once per second and allows you to confirm the screen operations within 1 second (a single capture) of the report.
The Unity/WEB SDK captures a single image of the screen when the exception occurs.
With the Unreal Engine / Cordova plug-in SDK, the screen capture feature will not function.