What is the effect on app performance when embedding the SDK?

Check the table below for the effect on resource usage when SDK is embedded.

■iOS

・Memory consumption

Setting Frequency Amount

Crash detection only

Continuously

〜1MB

Screen capture ON

every second 〜2MB

Open GL screen capture ON

Continuously

〜1MB

every second

〜5MB

Unity screen capture ON

Error occurrence

〜6MB

 

・CPU consumption 

Setting Frequency Amount

Crash detection only

Continuously

No Change

Screen capture ON

every second 〜6%

Open GL screen capture ON

Continuously

〜22%

Unity screen capture ON

Error occurrence

〜35%

 

■Android

・メモリ消費量

Setting Frequency Amount

Crash detection only

Continuously

〜2MB

Screen capture ON

Continuously 〜6MB

Open GL screen capture ON

Continuously

〜8MB

Unity screen capture ON

Error occurrence

〜10MB

 

・CPU消費量

Setting Frequency Amount

Crash detection only

Continuously

No Change

Screen capture ON

every second 〜12%

Open GL screen capture ON

Continuously

〜5%

Unity screen capture ON

Error occurrence

〜22%

 

 

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