What is "SIGSEGV detection" in the Unity SDK settings?

SIGSEGV detection can be turned on or off only in Unity SDK.

When this setting is turned on, you can get SIGSEGV errors.

Note that turning on this setting will allow SmartBeat to detect SIGSEGV errors, but in return, the error will be passed to the OS after SmartBeat processes the error and the app will be forced to terminate.
This is because when "SIGSEGV detection" is OFF, SIGSEGVs caused by Unity's NullReferenceException are handled internally by Unity, allowing the app to continue processing.

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